Simplicity, simplicity, simplicity

The inherent complexity of present-day smartphones risks all kinds of bad outcomes:

  • Smartphone device creation projects may become time-consuming and delay-prone, and the smartphones themselves may compromise on quality in order to try to hit a fast-receding market window;
  • Smartphone application development may become difficult, as developers need to juggle different programming interfaces and optimisation methods;
  • Smartphone users may fail to find the functionality they believe is contained (somewhere!) within their handset, and having found that functionality, they may struggle to learn how to use it.

In short, smartphone system complexity risks impacting manufacturability, developability, and usability.  The number one issue for the mobile industry, arguably, is to constantly find better ways to tame this complexity.  Hence the title of this post: simplicity, simplicity, simplicity.

But I’m not calling for the rich functionality of modern handsets to be eliminated.  Instead, I’m calling for improved packaging and selection of that rich functionality.  The concept of “simplicity” itself turns out to be far from simple.

For example, let’s again consider Raku-Raku phones (which I mentioned in my previous post, The Next Big Thing?).  These handsets are designed to give users a simple experience when using the handset.  But the handsets retain powerful functionality:

  • Digital TV reception
  • GPS navigation
  • the ability to use the camera as a magnifying glass – handy when reading newspapers with small print
  • the ability to slow down incoming speech – handy when feeling flustered.

The point isn’t that the handsets become inherently simple, but that they become simple to use.  Instead of users feeling overwhelmed by the functionality, they find the functionality to be accessible and straightforward.  The user interface avoids bad surprises,  puzzling inconsistencies, and oppressive clutter.

After all, just because someone has passed the age of (say) 60, it doesn’t mean they have lost interest in advanced functionality such as viewing mobile pictures and videos (for example, videos of grandchildren), mobile maps, or social networking.  However, this market segment has a stronger requirement for the simplicity of use of this advanced functionality.

But, let’s face it, it’s hard to make things easy.  As stated in Meyer’s Law,

It’s a simple task to make things complex, but a complex task to make things simple

It’s similar to the comment made by Blaise Pascal: “I have made this letter longer than usual because I lack the time to make it shorter.”

To my mind, there are three basic keys to engineering a great user experience:

  1. Make sure your team includes people with real passion and skills in user experience – and make sure these people have authority in your team.  Note that user experience is a deep discipline in its own right;
  2. Allow sufficient time, in your project plans, for iteration and experimentation of the user interface elements;
  3. Ensure that your underlying software supports rapid iteration and experimentation of new user interface ideas.

The third of these keys is something you need to get from the software platform.  The software platform needs to make it easy to obtain the effects in graphics, timing, layout, visual feedback, and so on, that the UI designers have in mind. If the UI designers propose changes in how an application works (or how applications fit together), it needs to be a swift task to implement these changes – otherwise the project manager may veto them.  The situation to avoid is when UI designers come up with good ideas that, however, the underlying software system cannot implement.

That’s why a sophisticated, flexible software platform – such as the Symbian platform – is a core requisite in enabling the creation and evolution of devices which users will perceive as being “simple to use” (even though these devices pack powerful functionality).

Footnote: any reader of this blog who is interested in attending the conference “Mobile phones for the senior market” (where some of the conversation is likely to build on the points I’ve made above) can get a 10% discount as follows:

As I mentioned before, this conference is on the day before SEE09.

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Posted: October 6, 2009 at 12:46 pm

Last updated: February 15, 2010 at 6:58 pm

Categories: Design

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