Symbian game-changers

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The following thoughts might run through someone’s mind, when coming across a game-changing innovation.

I didn’t realise something like this was possible.  Now I can see lots of new ideas.  It’s made me interested in buying and using something I’d previously never considered and scarcely could imagine.  The game has changed.  It’s not just a new game; it’s a game with new rules and with big new opportunities.  I can’t imagine going back to the old game.

What game-changers does the Symbian platform bring to the party?

To set some context, here are a few examples of game-changers in the general computing space (with thanks to Tony Hardie-Bick for raising the topic):

It’s not just devices that can change the game.  Software platforms can be game-changers too:

  • Multiple manufacturers of desktop devices based on a shared computing platform (Wintel), that drove down the cost of devices to end-users;
  • An open source platform (Linux) that was widely adopted inside universities and corporations alike, on account of its easy access.

Symbian software has enabled a whole series of game changers in the past.  But what about the future?

Five technologies well worth watching

1.) The possibilities of Augmented Reality (“AR”) on mobile devices are only just becoming apparent.  SequencePoint Software has a promising demo app, “ARound”, for the Nokia N97.

ARound Barcelona

The display combines a feed from the camera with information about aspects of the view.

2.) Another attractive “technology to watch” is real-time video broadcasting from mobile devices.  As the website for Qik explains,

Share live video from your phone!

Qik enables you to share your moments live with your friends, family and the world—right from your mobile phone!

For more details of the Qik application that is pre-loaded onto the Nokia N97, see this blog posting – and view the embedded video.

about_qik

3.) Keynetik is a leading example of a company that can interpret a surprising amount of information from how users move their devices.  “Intelligent motion sensors” can become the basis for new interaction mechanisms with mobile devices – and can allow users to operate their device in a way that feels more comfortable and natural.

Applications “Hi-N-Bye” and “Rock-N-Scroll” show examples of what may quickly become routine in next generation mobile user experience.

Devices with more than one embedded motion detector can, if managed by suitable software, generate all kinds of interesting information.  For example, they can even detect if the user is walking with a limp, and they can tell the difference between an arm swinging from the shoulder and an arm swinging from the elbow.

keynetik_proto

4.) Controlling a mobile device by waving it or shaking it is one important dimension of improved usability.  Another important dimension is an enhanced search interface.  Just as Google significantly improved the user experience of the Internet by providing a UI primarily consisting of a single search box, various companies are racing to significantly improve the user interface of mobile phones by providing a smart search box.

Done right, the UI will take advantage of both explicit and implicit knowledge of the kinds of data, services, applications, and websites a particular user is likely to be searching for.

An example of companies developing this kind of solution is Nuance, with its T9 Nav solution.  To quote from their website,

Just type it and find it!

Find anything on your mobile device instantly.

Music, websites, calendar entries, phone functions, contacts, whatever.

Just type in the first few letters and there it is. Unlock the power and potential of your mobile device with T9 Nav™.

NuanceSearch

5.) A different kind of sensor is that used to monitor aspects of personal medical health.  As these sensors become smaller and less expensive, there is likely to be a huge growth in wearable wireless sensor systems – often with a smart mobile device (such as a mobile phone) as the local core of the system.

The news aggregator FierceHealthcare recently commented on a press release from ABI Research:

Wearable Wireless Sensor Market To Grow By 400 Million Devices

Around the world multiple social factors are putting strain on existing healthcare operations, but a new wave of interest and investment in wireless body sensors will help healthcare providers to improve treatment as well as increase efficiency and cut costs. Key to these benefits is the development of wireless sensors to measure important body parameters and communicate the data to remote systems. These developments are examined in a new study from ABI Research.

Over the next five years the market for wearable wireless sensors is set to grow to more than 400 million devices by 2014. Demand will come from the professional healthcare, home healthcare and sports and fitness markets, but these markets will develop at different speeds and will support different applications. The sports and fitness market represents more than 90% of the market today.

“These are very early days for wearable wireless sensors in the healthcare market, but a number of factors are coming together to support strong growth over the next five years,” says principle analyst Jonathan Collins. “Technology and product development, wireless protocol standardization, and the potential already seen in sports and fitness monitoring will help drive investment in the healthcare market.”

Lots more technologies worth watching

There are three points that are worth emphasising about the five potential game-changers that I’ve listed above:

  • Each of the five examples are important, but they’re not necessarily the most important; there are many more that could equally well be listed (please let me know if there are others you think are especially interesting);
  • For a great opportunity to find out more about many potential game-changing mobile technologies, attend the forthcoming Symbian Exchange and Exposition;
  • None of these examples are tied particularly closely to the Symbian platform; they could also be implemented on alternative mobile software platforms.

The last point leads me to a confession.  None of the technologies I’ve listed so far is the game-changer for Symbian itself.  That’s something different…

The real game-changer

The factor that has the biggest potential to drive faster and wider take-up of the Symbian platform is … choice.  Here’s my aspiration for how things will work:

  • If users don’t particularly like an application that is bundled with a Symbian device, they have the freedom to choose a different application to install in its place.  They can do this by visiting any of a range of different application stores;
  • If a network operator doesn’t particularly like the UI model that is built into a Symbian device, they have the freedom to choose a different UI model.  They can do this by engaging the services of any of a number of professional services companies;
  • If a device manufacturer no longer likes the performance from the chipset of a formerly favoured silicon vendor, they can choose to switch over to a different silicon vendor, whilst keeping the vast majority of their Symbian-based software system intact;
  • If users don’t find an application that meets their newly emerging requirements, they can choose to raise their requests on an ideas exchange system such as the Symbian Ideas Exchange marketplace.  In reply, developers can either point out that a suitable application already exists, or they can choose to design and implement a new solution;
  • If developers don’t like aspects of the Symbian development environment, they have the freedom to choose to modify parts of it.

In other words, the vision for Symbian is to enable numerous people throughout the value chain to have the freedom to realise their own visions for the future of mobile.

The Symbian community is in the middle of converting processes and tools so that this talk of “freedom of choice” will be matched by the reality of what’s available.  Converting the software platform to open source is a major part of this transformation.  Adopting and continue to apply principles of open management and independent governance is equally important.  Last but not least, the underlying software system needs to manifest sufficient flexibility.

If we get this right, the game-changer at the platform level (namely, freedom of choice) will convert into a large series of game-changers in the hands of end-users of Symbian devices.

Worked example: choosing an alternative UI

To make this discussion more concrete, let’s end by looking at options for developers who find themselves unsure about the planned future direction of the UI of the Symbian platform.

As announced at the end of April (and see a recent AllAboutSymbian article for a good review), Symbian^4 will contain

  • Qt optimised for the Symbian platform;
  • A new “Orbit” extension library for Qt, which contains more than 50 UI elements tailored for mobile user experience, and which will provide a replacement for the existing “Avkon” set of UI elements;
  • A new “Direct UI” interaction and navigation logic, combined with finger-optimised layouts offering excellent touch and hybrid-device user experience;
  • The application suite re-factored and re-written to take advantage of Qt APIs, Orbit extension library, and Direct UI.

Comments in response to that blogpost announcement made it clear that a number of application developers were unhappy with elements of this proposal.  The particular area of unease is the proposal that applications written for previous versions of the platform (S^1, S^2, and S^3) and which use the Avkon UI, will be incompatible with the new platform, and will need to be re-written.

Over the last week or so, this unease has continued to find expression in online discussions.  People ask,

  • Why can’t the new UI system (Orbit) remain compatible with the old one (Avkon)?

The answers that have been given are that, if the new system is constrained to remain compatible with the old one, it could significantly increase the complexity of the new UI system, add to the run-time overhead (in terms of memory used and speed of execution), and slow down its introduction.  However, questions keep on coming:

  • Is there really no way for a compatibility layer to be added, or for devices to contain both UI systems in parallel?
  • Aren’t there advantages to a gradual transition between the UI systems?

In truth, this remains an open question. It is something for the entire Symbian developer community to review and debate. This discussion is just beginning to start in earnest.  Anyone who wishes to become involved in discussions about this topic should visit the Symbian Developer website, and take part in the forums thereNote that people who are prepared to make contributions of design and/or code will in general have more influence over discussions than people who merely request changes in plans.

This kind of choice isn’t cheap.  It’s hard work.  But Symbian is open to enable that kind of hard work – out of a conviction that, in this way, the best solutions will be uncovered.  And who knows: maybe the group discussion will identify surprising new ways to combine the best of both worlds:

  • A quick new start with Orbit;
  • A smooth transition from Avkon.

That’s the type of game-changer that would be well worth obtaining!

Posted: August 10, 2009 at 9:47 am

Last updated: February 8, 2010 at 3:55 pm

Categories: Dialogue, Mobile business

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